Played first two games of AoS against Mckay today. His first games ever, mine since the first month AoS was released when it was quite a mess. It was fun, had to think very differently considering how much 40k I've played. I think the most important phase for us was the movement phase because we were two almost pure combat armies. Played Legion of Sacrament rules with coven throne, big nighthaunt units and dire wolves against a huge blob of saurus warriros with character support, some cavalry and a roaming troglodon.
Gotta say was a huge fan of hexwraiths and coven throne. Dire Wolves pretty much just absorb damage for me and grab or hold objectives. Sunblood was lols and was veefy and threatening. Saurus warriors with rerolls, even with like a few guys attacking felt very threatening. Trogoldon was cool as well, especially with the seraphon deepstrike ability every turn. Had to focus it down early.
Saurus heroes are tanky and the reroll support is crazy from that army. Didn't see too many dreaded double turns but planning around them is a fun challenge to themself. Gotta make a cheat sheet of all my hero phase abilities so I don't forget them. A crucial phase for sure as it really sets up your whole turn.
If you are looking to get into AoS in the group, dabble a bit or have some fantasy models that you are tired of being on the shelf, then lets give it a whirl guys. It's different but I think in a good way to change it up a bit.