Inter Kabal Rivalry

Belligerents

Commanders and Leaders
Duke Sliscus
Commander Slain
Classified
Most Valuable Unit
Strength
Classified
Army List
Rating -10
Commanders and Leaders
Classified
Commander
Classified
Most Valuable Unit
Strength
Classified
Army List
Rating 10

Add comment

Log in or register to post comments

Comments

So one thing I took away from this game (and lots of others, actually) is that I need a better mechanism to track special powers like combat drugs. I forget. I did forget. And I think it tied up my wyches needlessly. Granted, it wouldn't have made much difference but it certainly would've helped me kill Thade's wyches faster.

I'm gonna start working on pain tokens using the banner poles from the Raider/Ravager kit and some extra bases I have lying about. That'll certainly help. I really liked having the use of Thade's pain tokens this game.

Nice write up, and pics. I really like the over the wing shot of the Razorwing. Very nice shot.

Thanks! The game was a blast and the lighting at Brimstone is pretty good so the photos came out better than some of the older battles. The next shot of the Razorwing'll be better 'cause it'll be painted. Yay!

The Razorwing really was the star of the show. I have to admit, though, that Thade probably has a skewed view of how effective it was. The turn where I gutted his Incubi was a one shot deal (literaly). Flyers can fire off four of their weapons during shooting. I did just that: All four missiles. Alas, they are one use weapons so future turns would've limited me to two dark lance shots and a splinter cannon. Certainly not bad, but nowhere near as devastating as a full missile barrage.

Yeah, I suppose the Razorwing was spent after that turn. For me, the man of the match may have been the Talos. It almost went down from shooting, but with one wound left it went in and was probably going to tie up those wyches the rest of the game. With their 4 plus invul, they probably wouldn't have went down, but the point was that your remaining scoring unit was out of action.

One thing you might want to try is 5 man scoring units in Venoms. The double splinter cannon is really nice, and a min-maxed unit of wyches (agonizer and special weapon) could really do some damage against 5-10 man squads. Or 5 wracks to sit on an objective (though I don't know if anything DE have is tough enough to just sit on something).

I've been tweaking my list and I'm on the fence about Wracks myself. I still haven't used them to great effect, though twin liquifier guns are pretty nasty. With 6th, I find you really need Fleet to be an effective assault unit, and since Wracks are lacking that, they lose effectiveness for assault (especially after they've just liquified every enemy model within 6 inches).

Also, I'm leaning towards the Aegis over a Razorwing for anti-air: it's cheaper (both dollars and points), and I can use it for multiple armies. Anyways, I feel like I've been rambling a lot this week, so I'll quiet down...for now.

---

Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #4)

Don't you dare quit rambling! I'm desperate for folks to work out the issues with the site. The core functionality is pretty solid but there's some nifty stuff I'm trying to clean up.

Anyway...

I really need to add some venoms to my army. The concept is way cool and you're right: Two spinter cannons is just nasty. I think that the biggest failing of my army is that it doesn't have enough scoring units. I'm playing what I have though and it's all good. I used to ALWAYS play with six troop slots full and eventually I'll get there again.

Your wracks were effective. I wasn't sure I had anything that would've been able to shift 'em with my heavy guns pretty much gone. And yeah, that Talos was gonna hurt. Even if I voluntarily pulled out of combat there really wasn't anywhere for them to go. Solid victory on your part.

Well, if you want me to go on...

I wouldn't worry about maxing out your troops slots. The Dark Eldar have a lot of punchy toys you don't want to leave at home. That said, I don't think you should run less than three scoring units: four would probably be a good number. I thought your Trueborn were really good. Whenever I think about taking them, however, I remember that basic warriors are scoring and there's a lot of other things that I could be taking for the points. Though, other than Incubi, I think that Trueborn and Bloodbrides are the best Elites the codex has to offer.

I'm tooling around with my list: right now and I'm looking at a completely mounted army with three scoring units; 10 strong (or 9 with a haemonculus) each of warriors, wracks, and wyches. I'm toying with the idea of splitting up the wych unit into two 5 strong units in venoms, but then I can't start them with a haemonculus and therefore they wouldn't start with Feel No Pain. And though 5 wyches can deal out some damage to regular troops, they're not very durable. On the other hand, four more splinter cannons is very nice.

My big question right now is Aegis or Razorwing. With three wracks to man it, the Aegis comes in at 130 pts, which seems like a lot just to get an AA gun (the 50 pts base I'm paying for the defensive walls I'm not even using since the rest of my army is mounted up in skimmers). If I go Razorwing with splinter cannon, that's 155 pts, which isn't much more for what I'm getting. I'll have to drop a Ravager or the Talos, but that frees up points for other things.

The other thing I want to try is the Cronos. I'm not sure if I'd ever run both Engines at once, but I want to see which is better.

---

Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #6)

Well, I did have three scoring units... There was the wyches you gunned down who were kinda all by themselves (a poor decision on my part - I knew it but I did it anyway), the Kabalite Warriors with Duke Sliscus, and the wyches that were engaging your Talos. I need more transports and I need to keep my guys together.

I have to say I'm a big fan of the Aegis defense line. 100 points for an anti-air platform that can also fire at ground troops is pretty handy. And you're right, it can be used with other armies. I went for that before I got my Razorwing. The only draw back to it is what you were about to do: It can be taken by the opponent. But it's a solid choice, me thinks.

I need to convert a gun turret to be more fluffy with my DE but that's a project for another day.

I've been considering the Cronos as well. I totally dig the idea that it spits out pain tokens as it chews through enemy units. Pretty handy, that. And I totally dig the tentacles. I wish it wasn't heavy support though. I think I'd rather have another Ravager to go with the one I field now and the Razorwing. I wonder if it'd be better against particular types of armies... In any case, still need more transports and warriors before that.

I was trying to find this last night: here's the inspiration for my Talos, and how I'm going to build my Cronos http://www.warseer.com/forums/showthread.php?127091-Morthai-s-Eldar-log/...

You can essentially get both units out of the same kit, which is awesome. I was up late last night and now have two lists: one with Razorwing and 5 strong wych units in venoms, and one with aegis and 10 man units in raiders. I think I'm going to end up getting the aegis 'cause I'll use it for my imperial armies anyways and if I want to get the jetfighter later on then I can rejig the list.

By the way, if you want to grab a game before the next club day, I'm down. Let me know.

---

Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #8)

Oh, that's very slick. I like the resulting cronos quite a bit (and your Talos is superb).

You'll love the Aegis. It's fun (and looks pretty cool too).

As for a game... We'll have to see. The next two or three weeks is pretty booked for me 'cause I'm going out of town on the 19th, my sweetie (aka my ride) has a bunch of photoshoots coming up. I'll let you know, 'kay?

Sounds good.

---

Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.