Ultras V Khorne
This was my first game and Brady was showing me the ropes more or less though i had some idea what was going on. Im not sure im a big fan of guys being able to pick the deployment and table edge while placing objectives but i digress. My list was based around the new emperor himself Roboute Guilliman and his ability to let units of ultramarines within 6 inches re-roll to hit AND wound, insane. Per my detachments rules i took 3 heavy weapons squads which were had a mix of 6 lascannon and 6 missle launcher in each and set them up around the Primarch. I rounded out my force with 7 sniper rifle scouts to act as a screen, the scout special character to let my scouts hit on 2s was included, 2 full ten man squads with a grav cannon and plasma gun in rhinos, sternguard in a razorback with 3 special weapons, and my near mvp the eversor assassin.
I wasnt sure exactly all the rules when i deployed but we knew brady was going first so i set up my screen the best i could knowing magnus and helldrake could both prolly first turn charge. I thought i did a poor job in hindsight but was saved by a sieze the initiative, something that happens alot when i play him. On my now bottom of turn 1 i mass shot his helldrake and finished it, than chipped in heavy damage on both his rhinos, while some shooting was directed at magnus he remained unscathed, during this turn i also adjusted my units a bit to give me proper spacing and whatnot for his inevitable consolidate moves after magnus gets stuck in. The assassin also started a couple turn beatdown of a squad of cultists on an objective.
Turned out i shouldnt have worried as though magnus came right in my face and smited an entire heavy weapons squad into thin air, he failed his charges and was sitting in the open infront of 1500 points of shooty ultarmarines with re-rolls. The rest of his army advanced. On the bottom of turn 2 i finished the cultists with the assassin and charged his hurt rhino, it did take 4/5 of my army shooting him, but magnus was slain on this turn, my few remaining shots starting in on one of his 2 packs of 10 dogs closing fast and screening his princes. Bottom of turn 2 he got stuck in with his 7 man bike squad vs a squad of 5 basic marines and i ended up tieing them up for effectively 3 player turns. The injured squad of dogs and a demon prince charge one of my rhinos and surrounded it so i couldnt leave combat and shoot them, while his other dogs charged my second rhino and his second prince was out of charge range.
On what was to be my last turn as we had other players waiting to play vs Brady, i ended up getting Rouboute to charge his prince locked in combat with one rhino and wiped it out, than had a couple missle launcher squads and my sternguard charge his dogs and slowly kill them over 2 player turns. on the other table side i was able to wipe out a full squad of dogs from shooting when my rhino left combat. With dwindling numbers and no real chance get stuck in combat and avoid another full round of shooting, we called it.
I actually had fun, i think Brady was a bit down when i siezed (because its brutal), and was down on his list a bit, but had i not got lucky on the sieze, its a completely different game. I think if anything i need to adjsut my list to be better prepared for him enxtime, maybe lose my the sniper sargent and getting a on foot chapter master to help when the combat starts. My chapter ancient which allows slain models to get a shot off on a 4+ when they die, didnt get to be used at all as he had limited shooting and it dosnt work in combat. Roboute is a beast for 360, but the game was really decided on the sieze and my hot rolls for my assassins 4+ invul in particular i thought.