40k Character Creation Rules (Beta)

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I really like these.  You know what'd be kinda cool?  So you know there's the "Commander" section of the battle reports.  This pretty much ends up creating a list of HQ/Commander/Warlord units.  One COULD add a button to "create a hero" and then as games are played iTS could allow folks to buy the upgrades or something like that.  Renown, Battle Score, or something could be the currency.  Hmmm...  Something to consider.

So.  The Alternate Force Org one might be deprecated now that everything is scoring.  An alternative to not using it would be that it grants the same ability as troops in a Battle forged list.

Here's a question:  So I'm always looking to make systems on iTS system agnostic.  Anyone out there think this could apply to other games if the stats/special rules weren't 40K specific or if each game had their own set within the framework?

Good job, Thade!

(Reply to #1)

Its very possible to do it I know with standard warhammer it could doable as well as custom Pilots for the X-wing Miniture games. I think this has a alot of potional and going to try out some builds.

Regards,
General Soban

 

I'm really digging this too. A cool way to add some flavor to characters. Really helps creating those unique characters we've all wanted to use but were instead stuck with the closest special character equivalent. Now i can create the hive tyrant I've always wanted to. Though, it may get very costly to do so.

"How ironic it is that, as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair." -AUN'SHI OF VIOR'LA

(Reply to #3)

See, I'm looking at it slightly differently.  I'm thinking that the upgrades aren't necessarily paid for with points from your army list but rather the result of using the same character in battles and the progression is based on the results of battles.

A different approach.  Largely, 'cause I don't want to hard code the point values for the various HQ choices for all the armies that exist.

(Reply to #4)

For campaigns, you could definitely waive the points value. For play testing though I figured there should be points values, and also for friendly pickup games. 

Also, I erred on the side of expensive when assigning points values (though I think it's pretty fair). 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #5)

Oh yeah.   I get you.  The points are a good idea for general consumption.  I was just spitballing my own agenda.  Tee hee.

(Reply to #6)

No worries. Part if the reason I updated these was so I could design the cool characters I converted/plan to convert. 

On another note, I've reread the rules and noticed some mistakes or problems. Will be updating soon. 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

This would be incredibly useful for Dreggrod da Maneater, but I'm a little iffy on use "homebrewed" rules.

(Reply to #8)

Hence why I put the large disclaimer to get your opponent's permission. 

 

 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #9)

I caught that. I'll consider this though, it looks like loads of fun, but maybe not the best choice for my kind of play style. I like having a minimalist warboss rules wise and have the model speak for himself. 

...

... Need to get around to teaching myself how to sculpt. ._.

(Reply to #10)

Check this guy out:  http://fireforeffectstudios.usefedora.com/  Online sculpting course.  How cool is that?

He's running a live course in London at The Game Chamber (a superb store, btw).  They're here:  http://thegamechamber.com/

(Reply to #11)

I'm the opposite: I always put too many points into characters. I usually end up running a warlord who is 160+ pts. 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #12)

That's pretty easy to do with Space Marines and the Dark Eldar.  I find myself going over 160 with only a minimal amount of war gear.

You think that's bad? My warlord is 275 as it stands. Adding some of these nifty rules will easily tip him into the 300+ range... ouch

"How ironic it is that, as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair." -AUN'SHI OF VIOR'LA

(Reply to #14)

As they should be!  A hive tyrant can take down a Lord of Skulls with ease...  Point for point...  Wow.  Quitcherbitchen.

*snicker.

I just really need to figure out how to deal with Tyranids.  They just pwn me.

(Reply to #15)

I was thinking using the Ork Dread List to combat them. Lots of choppy and shooty. Grotzookas everywhere.

(Reply to #16)

Yikes! I think in general these rules will be reserved for higher point games...

 

who knows. 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

Updated some of the rules that needed updating and removed Psychic Null (becuase it was the same as Adamantium Will, except more expensive). I started working on these in 6th Ed., and there were some things that didn't translate super well, but I think I've fixed them.
 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #18)

Made a change where characters over 225pts become Lords of War.

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

(Reply to #19)

That does make alot of hqs lords of war including tyraids will this balance them out or ? just kinda of curious on that one.

Regards,
General Soban

 

(Reply to #20)

I picked 225 because that's Ghazghull's points cost and it seemed reasonable. Some characters made with these rules can become extremely powerful, and I thought this might help keep them in check. The rules are still in beta, so we'll see what happens.

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

Updated with a global points reduction of 5. Removed many rules that gave bonuses to units, as these can be abused. May add some back in later, but for now, they've all been removed.
 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.

Sorry to bring this up, but doesn't slow and purposeful spread to unit the character joins? This would mean he is basically giving everyone in his unit relentless, just with no overwatching and running.

I have seen the death of stars, mortal. I have seen the gods themselves bowed and broken, enslaved to the whims of the empire. And you think to resist?
- Overlord Lacras of the Mephrit Dynasty

Oh, good catch. I'll fix that. 

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Listen to the Wrong Side of the Maelstrom, a Warhammer 40k Podcast out of Windsor and Toronto.