Baptism Of Promethium
The Scargill Cleansing Act I
Waargh Krablokistan in their own xenophobic majesty. Note the ratling unit standing out in the open defying any foolish Orks to shoot them. As everybody knows Orks can't shoot for toffee so why bother, right?
First Blood to the Imperium! Dylan was disgusted to find out Ratlings can ignore a big meaty Deff Dread and shoot the more squishy Weirdboy behind it. The skull denotes the final resting place of the Weirdboy.In game turns the large unit of Boyz were shot up by massed small arms fire, killing less than half the unit. The Ratlings offed the Weirdboy and the Leman Russ sans Lascannon found out what a tough nut to crack an Ard Case Battlewagon is. First turn I had first blood and a crippled Chimera tempting the Orks in front of the Lootas to charge in and hopefully die to prometheum. I didn't bring on my Roughriders as I didn't see the point of it. When I destroyed the Battlewagon and Trukk next turn (confidence is great) there would be amply opportunity to give the dashed Orks Johnnies a taste of Lance by Jove!Astra Militarum : 3 Orks : 0This was because of First Blood for the Weirdboy and the jumped Boyz going from massed weapons fire.The Orks, (well more like Dylan) wasn't overly enthused about what the Ratlings had done to the Weirdboy so after he moved up his troops his Lootas opened up on them. Now not being overly familiar with Lootas it was then my turn to be unenthused. Each shoots d3 times (Dylan rolled a 5 or 6 which is a 3) and proceeded to obliterate the poor little fellas. Well some decided to scarper in the morale phase. Dylan also didn't take the Chimera bait car and proceeded to advance the Deff Dread and Ork Boyz into shooting and charge range of my vets! The Stormboyz advanced right up to charge range of my infantry squad on the right.The Trukk moved centrally towards Farg and his entourage. Ork shooting was less spectacular this turn so a few guardsmen were lost but no more than half a dozen. In a surprising move the Battlewagon charged the Hellhound. I say surprising, it was a clever move as it took the Inferno Cannon out of the game for a turn. The Stormboyz assaulted the guardsmen on the right and the vets were double teamed by Boyz and a Deff Dread. Both combats were regrettably predictable with two units of guardsmen gone.
It's all gone a bit Pete Tong for the veterans. Gilprect Von Staab looks a bit exposed out on his own as well. The Trukk lurks ominously almost entirely out of the picture above.More bad news for the defenders of humanity. Having two vehicle reversing slightly then nudging their enemy isn't exactly heroic stuff but it certainly brings up an entertaining mental picture full of beeping each time the Hellhound goes into reverse.
Astra Militarum : 3 Orks : 2The Orks were coming back!With a series of whoops and hussars the Roughriders appeared behind the Ork's Battlewagon. Nine inches away ready to gallop in and put the thing down. The Chimera containing the flamer squad unloaded it's cargo then scooted round to provide addition firepower. The Hellhound crew sulkily reversed away from the battlewagon. Over on the left my guardsmen prepared to give the Deff Dread and Boyz mob a taste of lasgun garnished with missiles and meltagun blasts. This shooting phase was pretty effective. The Leman Russ destroyed the Battlewagon, killed a few Orks inside it. The Stormboyz were pretty much done for with a double helping of Prometheum, Mortar shells and Storm Bolter rounds. The Ork Boyz beside the Deff Dread were wiped out and the Dread had a few wounds chipped off it. In the assault phase I rolled the worst possible result for my Roughriders - just enough to get some into combat with the Orks who had clambered out of the wrecked vehicle, but not enough to use all 10. The resulting close combat killed 3 or 4 Orks and the resulting return attacks wiped out the Roughriders. A very Pyhrric assault.Astra Militarum : 6 Orks : 3The cavalry arrive!Three flamers, a heavy flamer 3 mortars and various other small arms fire show those Stormboyz they can't be all up in our shit! It's only a pity I don't put single models in Chimeras to operate their lasgun arrays.
In the Orks turn shit got really real! The Trukk unloaded it's Burna Boyz. The Orks who had just beaten the Bejasus out of the Roughriders went for round two against the flamer squad. The only other eligible target was the Hellhound. Around this point two Buggies appeared on the table (or in previous turns, I'm not sure). The Burna Boyz advanced to within Promethium range of my infantry squad in the building. Dylan did one of those awful d3 rolls that counts for all the members of the squad and rolled 3 hits each. Needless to say the guardsmen were gone! The Deffgunz also did some damage when they wiped out my heavy bolters squad also in the building.
Time was getting on and I needed to get 3 VPs for a draw. My options were limited, viable targets were the Buggies, the Burna Boyz, the Trukk on 5 wounds and the Deff Dread. If I kill all of these I don't feel the acrid stench of defeat. If I fail then the Imperium is a darker place! The state of play at the start of the game was the Burna Boyz were in combat with the Mortars. The Deff Dread was in combat with Gilprect Von Staab and the Armour on the right was pretty much unscathed. A plot was formed to grab the draw. firstly the Mortars left combat, as did Von Staab. the Chimera and Hellhound moved into Promethium based weapon range of the Burna Boyz. The to paraphrase Russell Crowe I gave the order to unleash hell! Inferno Cannon and Heavy Flamer met Burna Boyz and the predictable wiping out of that unit was achieved. The Deff Dread was next on the target list and I had positioned commander Von Staab in such a way as he ordered the so far unscathed squad to "First rank fire! Second Rank Fire!" and the Mortars to "Get Back In The Fight!" allowing them to fire. The Dread was teetering on one wound when the last of my infantry squads shot it up and as luck would have it a single lasgun beam got through killing it! Incidentally it is the same squad that killed a Tau Devilfish with a lasgun fire in this battle report. So the Leman Russ and mortars were left to fire and I was 1 VP behind Dylan. The mortars did very little. The Leman Russ due to being on the wrong side of the table couldn't bring all their guns to bear on the Buggies so split their fire between them and the Trukk this turned out to be a mistake as the Trukk survived due to it's Ramshackle rule and I only destroyed one Buggy. After searching around for anything left to shoot I found there was nothing. NOTHING LEFT! So with the obligatory handshake we move on to final score and post match analysis.Astra Militarum : 9 Orks : 10
Was I Robbed?
Dylan played well and made some very unOrky armour saves at vital times so he certainly didn't make it overly easy for me. I must admit it was a hugely enjoyable game and I'm looking forward to the next installment of the campaign.At the battle's end, despite gaining the upper hand the Orks were not overwhelming victors. Woolstrop's position had been overrun by Burna Boyz and Von Staab went to check for survivors. Incredibly, the horrifically burned body of Farg Woolstrop still lived. A shuttle was called for to bring the Commander back to the Erstwhile where he could be treated by the very best medical servitors in the fleet. Whilst Woolstrop was incapacitated Von Staab was acting Commander until HQ assigned another to the task. Word had reached Von Staab that the remnants of the Ork force had 'Tellyported' back to The Emperor knows where, almost certainly off planet as there was little sport for them now that the base had been reinforced. All this information would have to go into his report and hopefully he would get another crack at the alien filth of Waargh Gitsmasha!