Chaos Vs UltraKrablokistanmarines
Another Day, Another Batrep.
A large gaggle of cultists deploy ready to take an objective, whilst a Rhino is parked in front of the Predator in some sort of ablative army type way. Yes, all the models on the blue part of the table are deepstriking later.To the west of the cultists are some more Rhinos full to the brim with deranged Traitor marines.
The revolutionary beehive Ultramarine formation, at the centre queen bee Rouboute Gullimann. My guardsmen during deployment gave them plenty of room. Seems they didn't need it.Turn one and my Hellhound handbrake turns into the building (as line of sight or aesthetics were not considerations) also my Chimera moved up into a selfless T7 shield for the beehive, er marines. Also guardsmen take objective 3. Meanwhile on the interfering with holographs of Adeptus Sorritas side of the table the freaky deaky cultists grab an objective.My new least favourite Chaos Space Marine unit is Obliterators. Well armoured and unpleasant to receive their weaponry, these buggers teleported into my face without a by your leave stealing objective one. Well what do you know, my Ratlings are gone again.Objective two however was literally crawling with Ultramarines. No they didn't move this turn. just buzzed around their queen doing that peculiar shakey dance to tell the rest of the drones where the best flowers to make honey are. Also the Chimera has taken 7 wounds.A unit of Chaos Marines disembark from the Rhino and some Terminators teleport onto the grey building. Not pictured is also some more Terminators to the left of the cultists above.
End Of Turn One; The Imperium 2 Chaos 2
A tactic I'm having mixed results from is the aerially insert some Scions in to your enemy's rear. It helps when you remember to give the "Take Aim" order.The followers of the ruinous powers have some very strange ideas about parking. Also some Terminators and a Daemon Prince won't play fair and use cover like sneaky Grotz!
Whittling down Obliterators is a much harder task than you'd think. My now damaged Hellhound presents it's rear to the Obliteratii as it doesn't make any difference. Ah, 40K designers, you are a fickle bunch.The Hive starts to move. A unit of guardsmen in the Chimera (denoted by the sergeant standing on top) sit inside waiting for humanity's finest to actually do something heroic rather than let ill educated grunts take chaos tainted bullets for them.That escalated quickly. The plume of smoke is the Hellhound. It sold it's life dearly, very nearly killing the Daemon Prince with overwatching Inferno Cannon and heavy Flamer. Shane's face was a picture when I informed him the Inferno cannon does 2 wounds per hit. Also a Commissar and Farg Woolstrop himself have to get their hands dirty against an Obliterator each.Luckily for Woolstrop the Daemon Prince doesn't consolidate into him as his saga would be finished I reckon. My army list building has now called into question the wisdom of not giving my best fighters close combat weapons. The Obliterators armour is proving problematic.Meanwhile on the other side of the table Chaos Space Marines assault my Chimera, cue nervous glances within the vehicle waiting for the galaxy's greatest hero to shuffle over and save the day.
Some heretical shooting later, my Scions are all gone bar the Tempestor. Armed with a plasma pistol he will endeavour to storm the objective kill the Obliterators, Rhinos and Marines, saving the day and winning him another medal. Or will he?
The Commissar & Commander back up leaving both the Obliterator and Daemon Prince ripe for Imperial Aggression.Seeing his commander retreat over the other side of the table the Chimera does the same, allowing the Ultramarine to wipe out the nearby Marines after they had softened them up.This slightly blurry picture shows both my Cadian squad and Tallarn heavy weapons are gone. As is the Commissar and the Tempestor. There is also rather a lot of chaos Space Marines on my half of the table.
The End Of Turn Two; The Imperium 3 Chaos 5
The Ultramarines go over and take the objective from the cultists. Supported by the Chimera. The guardsmen finally leave their ride and go frollicking in the toxic goo. in fact most games this unit end up there, must start calling them the Slimetrotters.Farg Woolstrop contests the objective but is outnumbered. The Leman Russ (once again) is pretty much unscathed.
Final Score ; The Imperium 4 Chaos 8