Kings of War Battle Report! AKA Minty pops his KoW Cherry!
I haven't been getting my fantasy wargame on lately mainly due to the storm of apathy that Age of Sigmar provoked in our gaming group. For a while I've been wanting to play Kings of War and last week Vinny expressed an interest. So as two experienced gamers a 2000 point demo game was the order of the day. We downloaded the free rules and it's another episode of Good vs Evil - This Time It's Personal! My Wood Elves vs Vinny's Undead.We Don't Need Your Stinkin' Tactics!
End of Elf Turn 1Second Shot from TRIPODCAM©TRIPODCAM© rocks!Vinny advances and decides my leaving the Stormwind an inch or two out of the Soulreaver charge range was a bit of a dickmove. Good naturedly of course. The forces of Undeath shuffle forward giving me plenty of choice for my next turn. The Balefire Catapult targeted my Stormwind unit that are dressed up as Wild Riders. The reason for this is probably because of several shitkickings Vinny's army has received from them. Luckily he missed. The Ghouls surge forward 3" and a lightning bolt damages the other Stormwind unit mildly.
My first mistakeThe 1" shuffle back combat resolution looks a trifle unheroic Meanwhile on the other side of the battlefield.Vinny's turn is rather unpleasant for me, and at the same time rather weird. The Soul Reaver cavalry and Zombies charge the now not-so-cocky Stormwind, the Zombie trolls bowl into Minty, the Vampire lord charges into the other stormwind unit whilst the Werewolves counter charge the Drakon riders. The shooting phase sees the Necromancer Bane Chant the Zombie Trolls and the Balefire Catapult proves just how bad eyeless sockets are for targeting by missing again. In combat the Soul Reavers and Zombies cause a nasty 24 wounds on the stormwind but Vinny duly rolls a double 1 to rout them. A you didn't rout my cavalry dance was swiftly enacted then it was back to the carnage. The Werewolves showed the Soul reavers how to fight properly and routed the Drakon Riders. The Zombie trolls cause 9 damage on Minty scaring the bejasus out of him! The second Stormwind take 4 more damage but withstand the onslaught from Mr Vampire. At the end of the turn things look pretty evenly balanced.My Stormwind Cavalry are not in their happy place.Turn Three
End of Elven turn 3Zombie Trolls seem to be tricky opponents.Vinny starts his move by charging Stormwind#1, Minty, and the Hunters with Soul Reavers, Zombie Trolls and Wraiths respectively. He then moved his werewolves into the position in the picture below using Nimble, annoying. He Bane Chants all over the Zombie Trolls and then Vampy zaps the Stormwind#2 unit for 2 damage. Melee is pretty eventful as Minty is routed, and the Hunters waver.Dick Move #2The Soul Reavers then inflict another 4 damage on the Stormwind#1 and in the subsequent Nerve test rolls the dice pictured below! Snake Eyes two turns in a row! Surely these guys are living a charmed life? If I thought my you didn't rout my cavalry dance was enjoyable, Vinny's I didn't rout your cavalry two turns in a row dance was even better!
24 damage points is meaningless when you roll like this!
Operation: Stormwind Cavalry hide from the Soulreaver CavalryFinally got rid of the Zombie TrollsAs with most good wargames units were getting a bit thin on the ground. Vinny got some double charges off - the Vampire and Skeletons into the Stormwind#2, Wraiths and another Skeleton unit into the Hunters. Also the Skeleton Spears charged into the Tree Herder. I was surprised to see the Necromancer not move out of the Stormwind#1 front arc but like I said before very little was going to rout them so I had an inkling of what was coming. The Werewolves scooted around the back of the Tallspears into within spitting distance of my archers. The Necromancer fails to damage my Stormwind#1 with his arcane jiggery pokery and is now in very real danger of death by horse. The melees go as I expect with the skeleton Spears bouncing off the Tree Herder and both my Stormwind#2 and Hunters unit taking an early bath.Hunters of the Wild get a kicking!End of Undead movement
The werewolves charged my Gladestalkers and the Vampire Lord charged the Stormwind #1. Inevitably the Stormwind finally succumbed to the severe beating they have received from turn 2 and finally routed - not bad for a unit on 28 damage! The Gladestalkers withstood the Werewolf charge and we called the game due to it being late and we both had work in the morning. So after some totaling up the game turned out to be a draw, a hugely enjoyable, eventful draw that really got me enthused about Fantasy Wargaming again!Werewolves charging archers is more common.The inevitable Vampire/Stormwind Cavalry on 24 damage combat.Conclusion
* I didn't think Treeman was GW's I.P. but just in case it is, Tree Herder it is.** Masquerading a Varghulfs.***Not, in any way the Slaanesh type.****I bought a tripod.