Ultramarines Pick On The Astra Militarum
Commander Woolstrop had for a while now been concerned about (sub)commander Bolshoy Bartlet. Nothing he could specifically put his finger on, but an oddness in his mannerisms. This 'oddness' had gotten worse since the Sisters Of Battle attacks some weeks ago, almost as if their attacks had targeted him and his resulting survival had triggered a mental metamorphosis. Woolstrop had decided that after this patrol duty Bartlet would be sent to HQ for full mental, biological and chemical screening to get to the bottom of the strange behavior. But first, orders came in to meet a force of Ultramarines at a small inconsequential hab slum to go through a plan of attack over rebel held positions in the settlement a few clicks away. Just as long as Bartlet doesn't do anything to jeopardise the mission........
A New Opponent!
The Krablokistan 47th
Troops: 3x Infantry Squads, 10 Man Scion squad with 3 plasmaguns and a Hot Shot Volley Gun.
Elites; 10 x Ratlings, 2 x Special Weapons Squads (Meltaguns & Grenade Launchers), Commissar, Astropath.
Heavy Support; 2 x Leman Russ (plasma cannons, lascannon, battle cannon, stormbolter), Basilisk, heavy weapons team (**Mortars).
Fast Attack; Hellhound.
Designated Trasports; 2 x Chimeras, (Heavy bolters, stormbolter).
The Ultramarine Attack Team 'Bully'
The western end, with only the Hellhound and Basilisk not appearing in the previous photo.
Space Marines, it seems don't need much of a deployment zone. The foul stink of arrogance and righteousness lay heavy in the air behind that building (a jail).
Rather dubiously the imperial guard advance on humanity's finest in a strong defensive position. Not my greatest plan with hindsight switched on.
Probably the only units that should be out of my deployment zone should be the Chimeras and Hellhound.
Another valiant hero of the Imperium gets toasted by Leman Russ and Basilisk double team.
A nice big empty killing ground.
The Ratlings time on the table is under threat!
I really must try to get used to the whole don't move forward as you're a gunline army.
End of turn one.
As you can see three of mankinds most expensively attired are killed by rejects from Astarte recruitment fairs. Of course had Terminators still had only one wound each it would have been a much more dramatic and impressive Grav Chute Insertion. Some special weapons operators have taken refuge in a little fenced area incongruously situated between a couple of buildings.
Guardsmen jump out of their vehicles ready to to run the gauntlet of bolters to gain the objective. There is also a committee meeting of Astra Militarum middle management clustered around the base of the building. Lots of phrases like 'going forward 'and it is what is it' are probably being said.
Here my Catachan squad painted over 20 years ago strut though some chemical goo. The good thing about IG footwear is the think undersole as Tyranids and other xenos are a bit tricky in the attacking humans via their *****feet.
Can the Scions stick around and ruin Billy's plans?
The low level satellite view. Note the Catachans who appear to have forgotten all about the battle and are frolicking in and out of the toxic lake.
Point all you like, lackey of Gulliman, you wont see the end of the turn!
I'd like to they same about the dreadnaught, but I shan't.
I think I done a good job of clearing Smurf chaff out of the way, next turn I will concentrate on the big guy. All I need is Billy to do what I want him to do and not what he wants to do. Simples.
The almost comically slow Terminators aren't so good at at-the-doubling with all that extra weight, had I known that I may have used the grenade launchers better somewhere else.
This photo was taken confusingly mid phase, after Gulliman charges the two guardsmen in the building but before the Dreadnaught goes for the Hellhound. I need to calm down a bit.
A now single wound Dreadnaught stands shakily over the wreckage of the Hellhound.
In what appears to be a dream sequence filter, Gulliman consolidates into the weakest model in my army, the Astropath. Very sneaky. It amazes me how almost without fail, my opponents refuse to leave single characters out in the open for me to destroy.
The game was in the balance, it was the last turn and I had 3 of the objectives, all I had to do was keep hold of them. Billy advanced Gullimann over to the big toxic pond where (sub)commander Bolshoy Bartlet had stood all game guarding an objective. The Dreadnaught attacked those few characters in the grey building and the Terminators ambled forward in what I suppose was a half hearted attempt to get into combat with the Chimera that I hadn't done much with since turn one. Shooting was fairly nondescript but both the Dread and Gullimann attacked troops holding objectives. No damage was caused in overwatch, so it was down to grit and determination and who has the biggest ******weapon! The Primarch vs (sub)Commander Bartlet was a very one sided affair. I suppose 30 points vs over 200 in combat is a bit of a *******mismatch. Unsurprisingly Bartlet didn't get to raise his combat attachment in anger before he was face down in the green goo. The Dreadnaught vs Commander Woolstrop and the Commissar was less one sided but due to most of my plans having very little close combat in them I had unwisely neglected to give either character a power fist or axe and they simple couldn't damage the one wound left Dread. So we totaled the captured objectives, counted again, just to be sure. The marines had two I had one and the Dread was contesting the central marker. With the marines special rule (Objective Secured) it counted as another held objective so the Ultramarines won by a single almost junked Dreadnaught. Gulliman was left on I think 3 wounds so he would have to go to sick bay before he tangles with the Krablokistan 47th again!
This isn't a soft focus 80's porn picture, it seems the camera lens got a bit foggy. The last combat
The last blurry picture shows I have numbers, Billy has objectives.
Victory points; Imperial Guard 2 Ultramarines 6.
Regrets (I've had a few).
After the firing had stopped Woolstrop looked around bemused. The Ultramarines had left the field taking their wounded but also the body of (sub)Commander Bartlet. The Primarch Roboute Gullimann and Marneus Calgar had both been present at this skirmish and left as soon as Bartlet was killed. Something, had caused the marines to target his second in command as the sisters of Battle had done so several weeks ago. The question was, why did so many of the Imperium's most notable person's keep attacking his force and how will he stop it. The report I have to send to HQ will raise quite a few eyebrows when they receive it. Hopefully I will still be alive to read the reply....
*Whatsapp for those who don't know is an encrypted peer to peer messaging service ideal for clandestine chats like subversive bongo recitals, flash mobs, affairs and arranging wargames.
** Mortars are probably the worst choice for fighting marines, but I've just painted them up, and I like them.
***One of those made up sci fi military terms that sound pretty dirty but isn't.
****The plural of Leman Russ is tricky. I feel it should be Leman Russ' but I just typed Leman Russes, pretty sure it's not Leman Russ's. I think it's a disgrace that the Citadel design studio gave the naming of such an important vehicle such an ambiguously pluralised name! A disgrace I tell you.
*****Some aliens attack via pee holes. But they're quite small. Except for the Vandalusian Giant Pee Hole Invader Beast.
******Astra Militarum infantry are renowned for not having big weapons.
*******A bit like the Mayweather vs McGregor fight.