The war for Apus Aegialeus

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Your fleet arrives in the system of Apus Aegialeus, a system plagued by war. You must command your troops to take control of the systems many planets so you may grow your fleet and gain the ability to take control of the system. Every race has its own reasons for wanting to control the system and each have reasons for taking Nethora the very most centre planet of the system. Originally a shrine world Nethora was the site of recent warp storms that have made the planet a covetted territory for both the Imperium and Xenos alike. 

RULES

A slow grow campain where players start out with 500 pts and through the occupying of territory are allotted extra points, command points and other bonuses.

-Hive wolrds give bonus to points up to 250 pts based on size.

-Feral worlds provide no benefit other than the bonus points.

-Feudal worlds provide a bonus command point for each one under your control to a maximum of 5.

-Forge worlds allow bonus points as well as the ability to take 1 ally for each under your control.

-Armoury worlds allow for the controller to take an additional 500 points.

-Shrine worlds Provide no additional benefit

-Fortress wolrds allow the defender to take 500 points while defending the world from attackers

-Dead/Tomb worlds Provide no benefit other than the additional points for occupying them

For every world controlled the player is allowed to take 100 points above the minimum 500. Players will make 1 move action every week and have a few choices based on the territory they move too. 

-An uncontrolled world may be occupied without a fight

-A controlled world may be attacked in several different ways some of which require special mission rules and scenarios.

-Worlds may be razed at the cost of 3 command points permenantly. Razed worlds may no longer be controlled and are removed from the map as casualities of war. 

To win a player must hold the centre planet of Nethora for 3 consecutive turns and have at least 50% of total planets. A player is considered eliminated if he/she controlls no territories at the end of 3 turns. 

Number of players will determine the amount of planets and the design of the map itself. 

 

Designer Notes

A slow grow campain where players start out with 500 pts and through the occupying of territory are allotted extra points, command points and other bonuses.

-Hive wolrds give bonus to points up to 500 pts based on size.

-Feral worlds provide no benefit other than the bonus points.

-Feudal worlds provide a bonus command point for each one under your control to a maximum of 5.

-Forge worlds allow bonus points as well as the ability to take 1 ally for each under your control.

-Armoury worlds allow for the controller to take an additional 1000 points.

-Shrine worlds Provide no additional benefit

-Fortress wolrds allow the defender to take 500 points while defending the world from attackers

-Dead/Tomb worlds Provide no benefit other than the additional points for occupying them

For every world controlled the player is allowed to take 100 points above the minimum 500. Players will make 1 move action every week and have a few choices based on the territory they move too. 

-An uncontrolled world may be occupied without a fight

-A controlled world may be attacked in several different ways some of which require special mission rules and scenarios.

-Worlds may be razed at the cost of 3 command points permenantly. Razed worlds may no longer be controlled and are removed from the map as casualities of war. 

To win a player must hold the centre planet of Nethora for 3 consecutive turns and have at least 50% of total planets. 

Number of planets will be calculated based on the amount of total players.