LATEST UPDATE: All upgrades have been reduced by 5 pts. Many upgrades have been removed due to potential abuse.
These rules were originally from the 40k Fight Club for 4th Ed. I've updated them to 7th edition and would like to share them for people to playtest. Please sound off in the comments with suggestions (and please note whether you've tried the rules or are making suggestions based on observation). These should be considered Beta rules and changes will be made based on playtesting.
ALWAYS GET YOUR OPPONENT'S PERMISSION BEFORE USING THESE RULES.
Heroes of Ordo Fraternitas
Character Creation Rules
Written and Edited by Jeffrey Wild
Updated for Seventh Edition and Edited by Ian C. (Thade)
Inspired by Games Workshop and the local GW Retail Stores
How to use the Heroes of Ordo Fraternitas Character Creation rules in your games.
These rules are meant to be used for fun games, such as club games, campaign games, or just some good old garage hammer. Always get your opponent’s permission before using these rules.
Set forth are the rules to govern these characters. Feel free to use these guidelines for your own clubs and campaigns.
Upgradeable characters are character selections within your chosen codex that do not have an individual name. (Special characters are excluded from using these rules).
[AMENDED]All characters made with these rules are considered to be Heroes of some sort or another. As such, your force may only ever contain one hero in a regular game of 40k. In Apocalypse, all bets are off.
Heroes are generally HQ choices, but you may build a Hero squad leader to add flavour. Certain restrictions apply (see below). If your hero is 225 points or more, they become a Lord of War instead of an HQ (squad leaders must be less than 225 points).
All appropriate upgrades must be modeled. There is no exception. We understand that Psychic powers and some other stuff can’t be modeled but I think you guys know what needs to be and what doesn’t.
Once you register your hero in the proper place (iToySoldiers, campaign website, gaming club forum, local store bulletin board, wherever) all wargear and options the character has will be locked. (See #2 for more info). You cannot change choices later down the road unless the Character Creation rules change and a selection is no longer viable.
When you register your Hero you need to include some storyline of the character. You won’t be judged on this, but put a little effort into it. What makes this guy so special or nefarious? Make sure the character has a name.
Your Hero must be fully painted. I would recommend converting up a nice figure to represent your Hero. There is no reason to have just a plain old model be somebody that is spectacular.
2. Registering your Hero
For campaigns or clubs, post your Hero online (either iToySoldiers or whatever forum or website your club uses) with all the rules, backstory, and at least one picture.
3. Stat Increases
No stat may be adjusted above 10.
4. Get Playing
Simple enough, now that you are done building your character get to rolling dice already.
I really like these. You know what'd be kinda cool? So you know there's the "Commander" section of the battle reports. This pretty much ends up creating a list of HQ/Commander/Warlord units. One COULD add a button to "create a hero" and then as games are played iTS could allow folks to buy the upgrades or something like that. Renown, Battle Score, or something could be the currency. Hmmm... Something to consider.
So. The Alternate Force Org one might be deprecated now that everything is scoring. An alternative to not using it would be that it grants the same ability as troops in a Battle forged list.
Here's a question: So I'm always looking to make systems on iTS system agnostic. Anyone out there think this could apply to other games if the stats/special rules weren't 40K specific or if each game had their own set within the framework?
I'm really digging this too. A cool way to add some flavor to characters. Really helps creating those unique characters we've all wanted to use but were instead stuck with the closest special character equivalent. Now i can create the hive tyrant I've always wanted to. Though, it may get very costly to do so.
"How ironic it is that, as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair." -AUN'SHI OF VIOR'LA
See, I'm looking at it slightly differently. I'm thinking that the upgrades aren't necessarily paid for with points from your army list but rather the result of using the same character in battles and the progression is based on the results of battles.
A different approach. Largely, 'cause I don't want to hard code the point values for the various HQ choices for all the armies that exist.
I caught that. I'll consider this though, it looks like loads of fun, but maybe not the best choice for my kind of play style. I like having a minimalist warboss rules wise and have the model speak for himself.
... Need to get around to teaching myself how to sculpt. ._.
Updated some of the rules that needed updating and removed Psychic Null (becuase it was the same as Adamantium Will, except more expensive). I started working on these in 6th Ed., and there were some things that didn't translate super well, but I think I've fixed them.
I picked 225 because that's Ghazghull's points cost and it seemed reasonable. Some characters made with these rules can become extremely powerful, and I thought this might help keep them in check. The rules are still in beta, so we'll see what happens.
Sorry to bring this up, but doesn't slow and purposeful spread to unit the character joins? This would mean he is basically giving everyone in his unit relentless, just with no overwatching and running.