Hobby Rut and a Apology

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Hobby Rut and a Apology

Hey everyone so abit of a differant forum topic from me but just wanted to get this out here and well Apologize to the club as well. So this edition like several editions have hit players hard and we always I find adapt eventually to the changing pace. For me its been a little worst for ware though not a excuse just this has been the edition that has actrually be hitting me at a level im really surprised at. I know in the last few random club games and other games I haven't been my ussual self and lost my Zen in gaming so I just wanted to say sorry to everyone at the club cause its really not excuseable but hoping I can change my attude abit and figure out a few things to get back to my Zen and fun gaming with everyone. 

 

So the second part is i've hit one of those big hobby ruts not only with just my building and painting but also just my playstyle. As people know i've been gaming here with warhammer for ( this will now be 22 years in august) with a playstyle that focused on combined arms warfare with 7th and my heresy army being in my eyes a perfected army. It had everything I thought a marine army should have, a solid core of tanks that could fluffy support a campaign, a solid choice of combat troops that used the trusty bolter in mass fire and even when it got down to the wire I could still feel like I could do somthing. Now it just seems at odds with how this edition is going, my tanks don't feel reliable and the board which I could manvouer around now just feels too small of a combat envolpment so now it just feels like my army can't get that breathing room it used to be able to get reliablly. 

So right now im trying a few things like painting a few heresy armies so if people want to try it i'll have some fluffy armies but the big problem is what to do with my existing armies that are more fine tuned for a differant era of playing. After I finish up my big projects i'll work on a hybrid heresy and 8th edition army of ultramarines that should be fluffy but since that is going to be quite abit far away ( several hundred marines and armor to build and paint) I want to get some advice from people who have more exposure to the enviroment and some help from Marine and standard choas players. 

So have a few questions for people just about armies and game mechanics. 

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? 

2. For your infantry what has been your main body of troops and what have they been armed with ? 

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? 

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? 

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? 

6. For those that are more getting into close combat what are some of your favorite units and which ones do you find reliable? 

7. Lastly tell me one of your funniest games you've had this edition I want to hear some good stories to get abit more perked up about the edition. 

So thats my bit and some questions for you guys, again Just sorry to everyone at the club for being a arse but again hoping to get back to some Zen gaming and back to joining and supporting the events with the club here. 

My reply...

Based on the fact that the DE don't have a codex yet and I've been playing world eaters, here's my answers.  Feel free to roll your eyes.

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? 

Chain Axes.

2. For your infantry what has been your main body of troops and what have they been armed with ? 

Berserkers.  Chain Axes.

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? 

I run rhinos mostly.  To more effectively deliver...  you guessed it... chain axes.

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? 

Chain axes.

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? 

This question is an anethema.  Until there's rules for throwing chain axes I will not make a fire base.

6. For those that are more getting into close combat what are some of your favorite units and which ones do you find reliable? 

Khorne Berserkers.  

7. Lastly tell me one of your funniest games you've had this edition I want to hear some good stories to get abit more perked up about the edition. 

They've all been fun.  Whilst the terrain and LOS rules are kind of a joke, I seem to be holding out a lot longer before getting tabled.  My favorite incident was with my DE.  I dropped a void mine on a land raider and then it exploded and ended up destroying the Void raven bomber that did the deed.  And then it exploded.  Chain explosions are almost as good as... heh... chain axes.

(Reply to #2)

dark eldar is the next codex,

dark eldar is the next codex, and supposedly a group of youtubers have been playing it and think its great, and had some of their wishlisting in it

(Reply to #3)

Well, I can't wait.  I love

Well, I can't wait.  I love my DE and miss playing them.

HA! Typical World Eater reply

HA! Typical World Eater reply ;) 

I suppose I shall give you my perpective though it comes from the perspective of the Hive Mind...

 

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? 

- The Hive Fleets have many dangerous bio-weapons. Of the largest, Impaler cannons, Bio-plasmic cannons, Acid Sprays and Rupture cannons serve the Hive Mind well in killing from afar but, organisms also have Monstrous calws and talons to tear the enemy apart in close quarters just as well. The Hive Mind adapts.

2. For your infantry what has been your main body of troops and what have they been armed with ? 

- The backbone of any Tyranid swarm is, well, the swarms. Gaunts of many genuses delivered in droves serve well. Alongside the cloe quarter horror which are genestealers, the Hive Mind is never short on swathes of claws and bug bullets. Sometimes Warrior organisms are also dispatched to coordinate the swarms and their impressive mid-range firepower combined with their dangerous close combat ability as bested many a foe. The Hive Mind adapts.

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? 

Tanks? Tyranids have no need of such things. Instead, bio-mass and minerals are re-constituted into powerful bio-organisms that may appear similar to what humans call "a tank" but, nothing could be further from the tuth. Some are developped to deliver Bio-plasmic streams to melt opposing armour. Others such as the Tyrannofex, delivers acidic payloads capable of punching a hole in a Land Raider from afar. Some are used as living battering rams, designed to tear apart opposing vehicles and fortifications with contemptuous ease. Different prey calls for diffrent organisms and as always, the Hive Mind adapts.

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? 

- Synergy. The tides of battle can vary greatly in this age and the Hive Mind is always quick to respond. All Hive Fleets are designed with purpose and the inter-mingling of tactics and with this, the Hive Mind ensures consumption through efficiency and an uncanny ability to adapt to any situation. Often times, a combination of an oppressive firebase along with a fast and agressive assault force secures victory for the Hive Mind though, of course, some foes may reuire more claws for the job as opposed to devourer grubs. The Hive Mind adapts.

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? 

- There are many reasons why swarms are deployed alongside artillery organisms and this is among the most important. It has always stunned the Hive Mind to see their feable prey without such contigencies. It is a fatal mistake. It is a shame that some races are not so capable as the Hive Mind in adapting.

6. For those that are more getting into close combat what are some of your favorite units and which ones do you find reliable? 

- Many horros amongst the Tyrands are horrying and dangerous in close combat but, above all there is one. The genestealer has proved time and time again to be a blight to every race among the stars. Fast, numerous and lethal to the extreme, they are among the most dangerous close quarter unit in the galaxy. Of course, for more, durable opponents, the Hive Mind will adapt with their own close combat brute. The ancient and deadly Swarmlord.

7. Lastly tell me one of your funniest games you've had this edition I want to hear some good stories to get abit more perked up about the edition. 

- It is hard to recollect any particular funny moment. I have had some incredibly fun and entertaining games though. One standout moment was when I had Harry face-off against a combined force of Ultramarines and Tau with absolutely NO good targets for my cannons (they didn't bring a single vehicle) but, despite that, Harry went on to wreck a substantial amount of face and though he was eventually brought down by Ol' Bobby G, Harry managed to bring down that big blue son of a gun with him which accounts for the only time I have actually killed Bobby G and him staying dead.

You probably noticed the emphasis on adapting throughout my response. There is a reason for this Aaron. Edition changes are not always easy and welcomed and if there is anyone in our club who has a great sense of the impact of this, its me. I have been a die hard Tyranid player since 5th edition and I have had to go through some wild ups and downs. Unlike some of the fellow club members, I do not have as great of a disposable income to fund my Hobby and many a times I was limited in my tools for war. Combine this with sometimes horrible unit/core rules and you have an army with very few viable units. AS such, I was forced to adapt my tactics and playstyle to the current meta and work with what I had. There were times where it was glorious. For 3 beautiful months, at the intro of 6th edition, Tyranids had access to Biomancy and having my Swarmlord at S and T 9 was something I really miss. Naturally, that was taken away and eventually 7th came along to hamper me further. Along with a supremely sub-par 6th edition codex, I was brought to my lowest point. It was here that I had to go all-in with Flyrants who were amongst the best units in the game and one of like, 3 good units in the codex. It was bland, boring, and very unlike to what a Tyranid army should look like. At long last though, 8th edition rolls out and brought new life to my bugs. Suddenly, units that hadn't seen the table in years were becoming must haves in my lists. The codex comes along and further expands my option with the introduction of Hive Fleets and stratagems. 8th may have some flaws here and there but, I personally feeel like this is by far the most improved and cleaned-up edition yet. Every single army has seen an increase in viability within their own codices and has promoted a plethora of different list styles. The challange for most is adapting. I suppose it comes easily for me sicne I am so accustomed and the changes I have had to make have been ones I have been optomistically looking forward to for years. For others, it is not always so easy. I totally get how it can be frustrating for a dedicated marine player to have to start accounting for new battlefield roles such as cheap screens but, the meta changes and many of us have been playing long enough to know this. My advise to you Aaron and anyone else this might apply to is have fun with it. Are you a marine player finding yourself getting charged turn 1 by lethal close combat units? Perhaps now is an opportunity to add some cheap Astra Militarum bodies to your list to protect the more valuable space marines for an effective counter assault. There is ultimately only one way you are ever going to findout which units you may or may not need in this edition, and that's getting out there and playing games :)

"How ironic it is that, as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair." -AUN'SHI OF VIOR'LA

As a Space Wolves player

As a Space Wolves player (also without Codex D:) my answers may help with other Chapters.

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? Lascannons as we don't have many to bring and they are strong against all but those with good invulnerable saves

2. For your infantry what has been your main body of troops and what have they been armed with ? 5 man Grey Hunters all with chainswords and maybe one plasma gun

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? Usually as fire support, Space Wolves have stronger and faster units to outflank and to get into enemy lines

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? Thunderwolf Cavalry and Wulfen. Super fast and hits hard in melee for both

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? They use devestators, a lot of marines, or for Tau a lot of Fire Warriors

6. For those that are more getting into close combat what are some of your favorite units and which ones do you find reliable? Thunder Wolves and Wulfen. Again very fast and hard hitting, also Wulfen who die in the combat phase get to attack as soon as they die.

7. Lastly tell me one of your funniest games you've had this edition I want to hear some good stories to get abit more perked up about the edition. Maybe my second game with my Fire Raptor, Toughness 7 with 16 wounds and a minus 1 to hit. Lascannons and heavy weapons cant touch it, it goes down over 4 turns to bolter fire. A gunship packed with 8 heavy bolters, a twin bolter cannon, and rockets taken down by the most common and average weapon in the game.

1. What has been your primary

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? 

Heavy support rains heavy bolter shells giving my lascannon shots time to line up the perfect kill. Often I'm 2-3 hb to one lascannon. Keeping captains or Lt. close by to ensure the shot is true. 

2. For your infantry what has been your main body of troops and what have they been armed with ? 

Forward advancing through these xenos worlds has been tough. The lands arn't tread safe so I've lead almost all infantry expedition forces. Weight of numbers both in bodies and rounds has been key to our sucess in clearing these worlds.

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? 

Tankless has been our pure method of winning battles the majority of the time. We have a sicarian sitting on the deck of thunderhawk Ultimus high above orbit but yet to be called down. 

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? 

Scouts provide battlefield control and are a must for winning the day. Not allowing infiltration deep into our lines has been key. Thats has kept our Devastator free to clear fields from far away. It's all about using the natural land be it hills or ruined buildings to create firing lanes. And when the enemy hides inceptors reach deep to exterminate them.

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? 

Scouts stop advancement by being deployed first and forward to the rest of the forces. We need to keep our heavy weapons teams at a safe distance as they do most the heavy lifting. Often times decoys are sent down flanks or inceptors cause havoc elsewhere. It's all about giving more targets of priority then can be handled.

6. For those that are more getting into close combat what are some of your favorite units and which ones do you find reliable? 

Keep it simple by eliminating our foes from medium to long range. Getting close just ends up messy and causes to many hours of cleaning armour instead of cleaning house.

7. Lastly tell me one of your funniest games you've had this edition I want to hear some good stories to get abit more perked up about the edition

Every battle has been a lesson learnt. Each battle may be our last, but do not be troubled; we're already in Elysium, and we're already all dead.

 

-The Emperor Protects only West

"There is no such thing as evil, only perspectives."

1. What has been your primary

1. What has been your primary heavy weapon ? is it lasscannons, Hbs, Autocannons, Plasma Cannons, Hellblasters? 

To this point maybe my earthshaker cannon on my basilisk(s). standard imperial weaponry on bs4+ are expensive and not reliable in some cases.

2. For your infantry what has been your main body of troops and what have they been armed with ?

Lasguns 

3. If you run tanks what has been your Main battle tank and what role do you use it for ? Is it purly fire support, maybe a outflanker or linebreaker? 

Leman Russ Battle tank got better in the guard codex (but maybe still 15 points to expensive). Durable with T8 and double shooting the battle cannon is nice. BS 4+ is not my friend but im currently planning on running them outflanking with tallarn strategms. 

4. In your armies what is your bread and butter for a unit, what do you feel gives your army its edge? 

Honestly, not one unit in the guard book seems like its my go to unit. I have 8-9 different units in my lists, none are winning games alone.

5. For those that make a firebase and gunline what are you using to keep the enemy from getting to close in your lines? 

in theory i can use ratlings or scout sentinals, but in reality because space marine scouts deploy during deployment, and my stuff is post deployment, i literally never get to prevent these types of moves and unless i ally in some scouts of my own, nothing i can do about it. At that point its triple wrap important tanks with cheap bodies which i can do. stay spread out maybe to not get multiple tanks charge and locked up at once. I think in general vehicles might be slightly underpowered.