Nanavati created a List for me

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Nanavati created a List for me

So maybe some of you are aware that Nick Nanavati who is arguably the best 40k player in the world has a website called the brown magic and charges for various advise things and since i have money than sense, i spent $20 and had him created a ITC oriented list and the only thing i mentioned to him is i really struggle vs -hit armies. Alas for me im missing atleast 2 vultures and 3 of the characters and dont really plan on proxying them so i cant field the list (i had told him i have 3 of everything not thinking about random FW flyers). He gives some insight after the list.

Catachan Brigade

HQ

Straken 75

Company Commander- power sword 34 (WL, Acquila)

Company Commander- power sword 34
Company Commander- power sword 34

 

Elites

Platoon Commander- power sword 24

Platoon Commander- power sword 24

Platoon Commander- power sword 24

Priest 35

 

Troops

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

10 Infantry- mortar 45

 

Fast

Hellhound 101

Hellhound 101

Hellhound 101

 

Heavy 

Basilisk 108

Basilisk 108

Basilisk 108

 

Supreme Command

Primaris Psyker 46

Primaris Psyker 46

Primaris Psyker 46

 

Flier Wing

Vulture 160

Vulture 160

Vulture 160

 

So the biggest quesion I imagine you'll have is why so many dudes and why the random characters. With Stracken and a Priest each guardsmen will throw 3 s4 attacks each. The random characters will each toss 4-5 s4 power sword attacks each, this is nothing to shake a stick at. On top of that, you will want to combine squads pretty much every turn, and then buff the squads with fearless, -1 to hit, +1sv from powers, and potentially even the take cover stratagem. This will naturally make your opponent want to ignore it, because who wants to shoot obnoxiously hard to kill guardsmen when they could shoot easy to kill guardsmen standing next to them? Well, eventually as the game progresses you can create a blob this way with 30-40 guys all with -1 to hit +1/2 save and fearless. Couple that with orders and the grenadiers strat and you have a guard death star going. 

 

If you'd like you can replace the cultures with 3 shield captains. They will offer less anti infantry (but still some), and significantly less threat range. But they give you an increase in mobility (since they're on the ground so their mobility matters unlike the vultures) and some real counter charge, That one is up to you. Hope you found this helpful!

Would you want to play this

Would you want to play this list?  It seems... unvaried, which I suppose cuts down on what one would have to remember and let's you focus on really getting to know it. I don't know, it wouldn't be fun for me.  

Out of curiosity is mitigating assaults really that important with guard?  Yeah, they'll get eaten in assault but they still will, right?  I'm thinking of all the overkill Berserkers inflict (and potentially wyches) and how rarely I get to use the strategems to attack again. These big beefy squads of 30 to 40 guys would be the perfect time to use em.

now, take this with a grain of salt cause we all know I'm tactically impaired. 

(Reply to #2)

Rob your not tactically

Rob your not tactically impaired. Attack is the only order worth remembering anyway

i mean i dont think even if i

i mean i dont think even if i had the models this is something id be bringing to every club day but if we had a tournament id consider practising it and bringing it. It is unvaried but i just played an entire editon using 4 models (warp spider, scat bike, jetseer, wraithknight), and to be fair i quit the army because i hated the non variety. My current lists though already feature not a ton of variation, like what i brought to canhammer was basically Russes, Hellhounds, Basilisks, Shieldcaptains on jetbikes and infantry. 

 

What i dont get is i mentioned i sturggle vs -hit armies, but im not sure exactly what this list does for that. I mean maybe the way he describes it im slowly building up a mini deathstar of guardsman, but than i need to be in melee with them to really do anything or within 12 inches for the good orders. Hypothetically if somebody had a 8 or 9 venom list, how would this list even catch them? the Basilisks hitting on 5s are not gonna get the job done (i like the hellhounds and had run 3 arleady), maybe the 3 planes are supposed to crack open those kind of targets? The list dose though cut down on secondary ITC points, id give up the character one and the one for killing 4 or more models of 10 wounds, but that might be it.

 

I suspect ill just take some elements of this, and blend it into what i already own, its not like im heading to the LVO anyway, i dont need a cutting edge meta list. Ill definetly have to start considering the vulture though, i brought it once vs ivor and he crushed it and i had put it away, maybe give it a chance again.

 

 

Rob your tactics are sound,

Rob your tactics are sound, your luck is just terrible. 

Now in regards to the list It actrually has a solid amount for improving the hit chances with the commands and also the infantry. The motor despite no ap gives you a solid amount of shots, with the commanders ability and being able to issue orders. The thing is the commanders and the platoon commanders give you about 10 plus orders, with you to being able to do a few options. Im actrually more surprised that this didn't go cadia for and creed, with Cadia warlord trait and the rerolls. I think how this list is suppose to go, is a fire base built for the counter assault. You have the motors each giving you d6 shots, you can issue the take aim fire one and do a ok amount of damage with the barrages laying down hell. You can also use the officers to force your army to move rapidly and engage so you can get in close so I don't see that being a issue. I think its honestly a solid list so worth a shot mate. 

Regards,
General Soban

 

(Reply to #5)

The list looks like its

The list looks like its intended to win the attrition war while also putting out damage through volume of fire (it doesn't matter if you need to roll 5+ to hit when you roll a bucket of dice). It looks like the list has the potential to kill 3-4 units a turn but would probably do 1-2 a turn and that's before even getting into combat with your infantry which is where the list looks like it would shine with all the combining and buffs you can give them, plus they are S4 because of Catachan so they can definately do same damage just through weight of fire/attacks. The mortars also help kill things you can't necessarily see that are trying to hide, like maybe your opponent hides a unit of 3 infantry in a ruin because they don't want it to give up an easy kill point on the following turn but your mortars and basilisks can still take em out. The Vultures and helhounds are kind of self explanitory, they do decent damage and the redundancy keeps them more consistent. I know you said you took 1 vulture in a list and it didn't perform but if you took a list with 3 then only 1 might have died early on and you'd still have 2 to mess around with, a lot of units only work when in multiples like the basilisks, its hard to use just 1 of something and have it make its points back unless it's a character or super heavy.

I think you should give the list a try, proxy some stuff if you have to but try it out. Like you said the guy is arguably the best in the world so he might see something you and I don't. But personally I like the list and think it would be great if you practiced with it and learned it inside and out, although I would change the vultures for sheild captains but that's just a preference. 

I played a list like this. It

I played a list like this. It just didnt have a supreme command or flyer wing and took more mortars and bassilisks. It was not very impressive as there was no way for them to hold objectives or effectivley destroy my 25 + Space marines running through cover with Guilliman. I think the psykers and flyers are a much better replacement to the bassilisks as you now have mobile ability to rain down pain anywhere on the map (dakka from the air and strength from the basilisk). The psykers would really slow down a guilliman charge as the mortal wounds are his biggest fear.

 

The more I play guard the more I realize if you dont get a good deployment map, you are screwed. And if you do, and dont deploy perfectly, you are screwed...

 

But Id be down to try my updated list vs this some time.