The basic plan most matchups is to play very offensively, I'll strike from the shadows the 2 units of Aggresors and land Shrike near for full hit rerolls. That amounts on average about 216 bolter shots first turn for hoard control. I'll play G man back with the devs if against armour for a turn and land the captain and inceptors up the board to zap something... I can also do the reverse and get full re rolls on the inceptors if I advance g man up early and camp the capatain with the devs. Scouts just reserve a spot for my alpha strike drops. The culexus can camp objectives or can stick with my units up the table for pysker control. Hoping to cripple early my oppenents and worry less on the objective game. Thoughts?
i forget the name of the model but do you not have one of those banners to let you do a shot before you get one of your devs killed?, i always feared that esepcially with an armoured list. Lots of shots, gives us a second counter horde army along with Ivors orc horde.
12 drops should give you first turn in the majority of games you play i would think, or atleast the +1. I had been down aslow as 12 but ended up with 14 which i expect to be more midpack.
Problem with the banner is you have to castle, and I'm going to avoid that in my games. I'd rather play agressive and I'll spread my devs out to stop drops in my backfield. And it let me add a cullexus for the same cost roughly that will be a hard thing to deal with and even harder in a psyker heavy matchup.
"There is no such thing as evil, only perspectives."