NO PARTNER: If you cannot find a partner please feel free to msg me (goochtoomor) and I will assemble a list of free agents, that I will team up by rolling dice, 3 (the wednesday) days before the tournament.
DUPLICATING DETACHMENTS: Duplicating detachments will now be treated as normal. Any team can bring any number of duplicate detachments as long as they do not go over 3 detachments per team. This rule has been changed to accomodate any late entries or random teams.
PAINTING BREAKDOWN: The goal is to have everyone set up their armies either at the begining of the day or during our pizza/lunch break and have all other PAID players judge. The rubric is posted below and is very simple. 5 topics out of 5 points each for a total of 25 points. With two player in each team, I will take their paint score and add it together to get the teams total paint score out of 50. This will be added to the teams battle score out of 150 for a total out of 200 points.
2 vs 2. $10 per person / $20 per team - all money goes towards prizes, trophies and pizza.
All factions can be allies with each other (yes, Orks and humans can be friends). All players units must have a faction keyword in common within their army but do not need to match their teammates keyword.
1000 points per side with 3 detachments per team.
Each team will be allowed a single lord of war
All unique/named characters can only be used once per team.
Teams that share keywords can cast spells and share their total CP points. Teams that do not must follow all rules as normal and keep track of each players CP.
Teams will start with 4 points for being battleforged and gain any cp from the detachments they bring.
All CP/stratagems will be as per the rule book/codex. A team with matching keywords is considered one player, therefore any stratagem can be used only once per phase (on either team mates units) by each team as per matched play rules. A team without matching keywords may not cast cp's/stratagems on their teamates but get to BOTH use their cp's/stratagems per phase. In the case of the latter both teammates must keep track of their cp.
Models do not need to be painted but do need to be fully assembled. All models must be WYSIWYG with the rule of cool applying.
Each team will bring forward one captain to follow the pregame instructions. This captain’s roster will be worth bonus points during the battles.
HOW THE TOURNAMENT WORKS
Competitors will participate in three matches lasting 2.5 hours each.
Missions will be out of the provided mission pack.
Slow playing will not be tolerated. Any game that has not completed 4 turns within the 2.5 hours is considered slow.
We will have prizes for many aspects of the game, not only for people who play to table.
Matched play rules will be used other than specifics mentioned in the game booklet.
Each team will bring 4 printed lists for their competitors and one for the tournament organizer
Painting competition will happen before the first match and will be done by the competitors. Each paid player will be given a sheet with the painting rubric. Total paint score will be 50 points
Total match points will be 150 and paint 50 for a total out of 200
CHOOSE PREGAME ABILITIES/STRATAGEMS AND CAPTAINS: Players choose one warlord and their warlord trait, psychic powers, as well as any stratagems that must be used prior to first turn.
PRE-GAME ROLL #1: Both captains roll a d6, re-rolling any ties.
PLACE TERAIN: Starting with the high roller from pre-game roll #1, teams alternate placing terrain pieces. All terrain must be placed at least 4” away from each table edge or any other terrain piece. All terrain must be used.
PLACE OBJECTIVE MARKERS: Starting with low roller of pre game roll #1, alternate placing objective markers, these objectives must be outside of the possible deployment zones. Each player deploys one red and one blue objective. Green objectives will be placed as per each mission rules.
PRE-GAME ROLL #2: Both captains roll a d6, re-rolling any ties.
PICK DEPLOYMENT ZONES: The High roller of pre-game roll #2 picks a deployment zone (and places their special objective as per special rules of missions 2 and 3.) The low roller of pre-game roll #2 begins their deployment (first setting up their special objective as per special rules of missions 2 and 3), the teams alternate in deploying units.
ROLL FOR THE FIRST TURN: Both captains roll a d6 with the team who finished deploying first getting a +1 to the roll. Re-rolling any ties.
Both teams will start with 25 points. After the match has been played, all scores have been tallied, the players take their scores and figure out the difference between them.
Eg: Team Bobby played Team Timmy and the final score from combat was 13 to B and 20 to T. The difference is 7 (20-13=7)
Once the difference has been found the winner adds it to their 25 points and the loser subtracts it from their 25 points.
Eg: Bobby would subtract 7 from 25 since he lost and Timmy would add 7 to his 25 because he won. The final score would be Bobby – 18 Timmy – 32
After all matches are played the total scores are added along with your paint score giving you a total out of 200 points.
The player with the highest tournament score at the end of the tournament will be considered best overall.
Primary objectives are worth 10 points
Secondary objectives can be worth 1 each or traded in for 3 points
Bonus objectives such as slay the warlord, first strike, behind enemy lines and Kill the captain are worth 1.
Incase of a tabling, the team who won adds 10 points to their score after the comparison has been added (to a total of 50 points.)
SPECIAL MISSION RULES/DEFINITIONS
MISSION 1 – FIRST CONTACT: All units that are fully removed from play at the end of the game count towards the final kill count score. Take the total amount of CP worth and compare, the player who destroyed more CP wins the primary objective.
MISSION 2 – HOLD THE LINE: Objectives are controlled if a unit is within 3” of the center of the objective. All troops are considered to have “boots on the ground” rule. If a character is within 3” of a objective, they control it no matter how many other units the opposing player has near the objective. If a character from both armies is within the 3” then the total amount of units within 3” will be considered for who controls the objective.
MISSION 3: RECLIMATION: The relic can be held by any infantry unit that comes within contact with it. That unit cannot move farther than 9 inches in any case other than by dropping the relic. Once the unit with the relic has been killed, the final model drops the relic as close as possible to their final location.
FIRST STRIKE: If a team destroys a unit fully in their first turn they receive 1 point.
SLAY THE WARLORD: If a team destroys an enemy warlord they receive 1 point.
BEHIND ENEMY LINES: If a team has a unit fully within they enemy team’s deployment zone at the end of the game they get 1 point
KILL THE CAPTAIN: If a team completely destroys the army of the captain, of the opposing team, they
There is a link in the description that will take you to the pdf of the rules and game package that will be provided to each team. Prizes are going to be great with Brimstone and BIGJay helping out based on the amount of teams we get. Grand prizes will be more focused around painting, battle and tactics instead of just the usual 1st 2nd and 3rd.
Did you guys ask Sean and Brimstone about this? Last 2 times I've asked him about a free date to start up the monthly tournaments again he said there was no available time for the next two months, I asked around the 3rd of this month and again last week so I'm surprised to see you guys have 2 events next month at Brimstone but I guess something must of opened up.
Also are you guys going to be doing tournaments/events every month now? Does that mean the clubs monthly tournaments (my tournaments) are pushed out now? Because I would love to start hosting the ITC type events again and have been trying to get them up but no available days. I have people asking about it, and I want to get people ready for the real ITC event when it comes in a few months, but I can't if every available slot is always taken. Can we work out a deal or something where we go back and forth for who gets to host an event? Please?
I asked them and they said sure. A friendly non competitive tournament is exactly what we need to bring our community together. If you wanna run ITC hit up the other events around our area, there are plenty.
Could you please keep all comments on this thread about THIS tournament. If you have a question about another topic, please create a new forum post.
There honestly aren't that many ITC events outside of going to the States which some people can't do, or travelling up near Toronto which also some people can't do, there are none around here at all... I'm just asking that we can come to some sort of agreement where we can trade off months and take turns hosting events instead of "first come first serve". I don't think that's asking for much and I think it's very reasonable. I'll make a new post where we can discuss that topic though.
And about this event: IMO this event isn't exactly "friendly and non competitive", sure it might be friendly but it definitely isn't going to be non-competitive - you're charging money for it and using a different set of missions that casual players won't be used to, making it seem like more of a competitive tournament that's not meant for casuals. If this is supposed to be a casual tournament why not just use the regular GW missions, that will attract more casual players if that is what this tournament is aiming for. Not trying to take anything away from it, I'm sure it will still be a good event but to me it reads as if its a Competitive event. It's extremely hard to have a tournament with an entry fee and custom missions thats not competitive because thats just the nature of tournaments.
Dude i asked them and they said yes. Idk if you can run your tournaments but ill give you a hint, if you have been asking and keep getting declined then you may have to look at another venue. My approach was with renting the space and providing revenue to brimstone and inserting it into the community.if they had declined i would have ran it elsewhere. If you are asking me if I am going to be running an itc tournament, the answer is no, i will.leave that to other people. I am running a game i think will be fun.
Now for fuck sake please stop destroying this thread with irrelevant opinion and questions you should be asking some one else.
This seems like a real fun event to bring our club together for some fun games. I'll see In a couple of weeks if I'm good to play. I'm not picky on my partner and I'll fill in with anyone really. I think we'll have a great turnout for it as well!
"There is no such thing as evil, only perspectives."
im with West in the sense i wont know till the last minute (literally the thursday before the tournament), as i have already booked off the 10th for the Apoc game and the following weekend is family day and i booked that weekend off also, im not sure if work would allow me to take another weekend off in February. Assuming i can go id prolly be willing to play with anybody since i imagine most teams would be set by that late date.