Greetings everyone! December can be a dreadfully cheery time so, Iavor and I have decided to shake that up with death, destruction and despair the 40K way. We are trying out some new custom missions for this event which we think will be both simple and balanced, as well as a very fun and dynamic way to play the game. There will also be tons of prize support as well as a pizza lunch to go along with a day full of sweet, sweet dice rollin'. Take a look down below for all the important information and get registered! We look forward to seeing everyone there!
WHAT: Warhammer 40k 2000 pts Tournament
WHERE: Brimstone Games
HOW MUCH: $20.00
Swiss style 40k tournament using custom rules with capacity of 30 participants.
ARMY LIST AND COMPOSITION:
2000 points battle forged army using up to 3 detachments as per 40k rules.
All models (40k and FW) are allowed with the exception of anything over 33 PL
Players must supply two copies (Printed or written: Battle scribe lists will not be accepted.) of their army lists which must show detailed point costs including any additional upgrades or army specific benefits (Eg. Chapter tactics, Hive Fleet etc.). One for the tournament and one to be presented to opponents.
Models must be WYSIWYG with the option of being painted (Rule of cool is fine). Any non-painted models forfeit your best painted entry. Any armies that use multiple chapter tactics, hive fleets etc. must distinguish their models in some way. Either paint, conversion or markers.
Cheating of any sort will have 0 tolerance.
Any codex’ released up to that date may be used with all FAQs and are expected to be available upon request.
All rules will be out of the most up to date Games Workshop rule book/FAQ, as of the date of the tournament, with the following exceptions:
All pregame rolls and rolls for games end cannot be rerolled using stratagems.
First turn will be determined by a roll off. First player to finish deploying all their units will get a +1 to this roll. This roll cannot be rerolled using stratagems.
All troops choices will be considered to have the “Boots on the ground” rule.
MISSIONS AND SCORING:
All missions will be comprised of primary, secondary and bonus objectives. Primary objectives will be different per mission. Secondary objectives will be using a modified maelstrom table. Players will roll 3D6 at the start of each turn selecting from a predetermined chart of objectives. Bonus objectives will be all the same through all missions.
The game score is determined by the following process
Each player adds the total number of victory points earned from primary secondary and bonus objectives.
Determine the score difference between both players.
Each player starts with 25 battle score points and either adds (win) or subtracts(loss) the difference in victory points for a final battle score (total no more than 50 and no less than 0)
Ex: Joey finished the match with a total score of 15 VP. Billy ended the match with a total of 10 VP. The difference is +/- 5 points. The final battle score for Joey is 25+5 for 30 points and Billy’s would be 25-5 for 20 points.
In the case of a tabling the winning player scores 10 extra battle score points.
Winners will receive trophies and store credit for brimstone games.
1st-3rd will be determined by battle score.
Additional awards and consolation prizes will be available!
Maybe im missing something obvious but you mention first to deploy gets +1 on the first turn roll....so what determines that? Is it the loser of the first objective placement deploys first and gets this bonus? ( ie. You want to lose the objective roll so u deploy first and get the +1 for first turn)
Im just trying to makesure i get the rules right when it comes to army composition. Like my guard army with 30 drop has the same chance as say Dan with his knights to get the +1 for first turn despite him having 4 drops?
Based on the fact that the other rules are all from the preview of the chapter approved rules posted on the 40k community site, then you get the +1 if you were the first to finish deploying your army. That's what he meant. Like how in the rulebook, the first to finish deploying goes first, now it would be the first to finish deploying gets +1 to go first. I imagine that will be cleared up by the organizer
Chief, it is exactly like ITC in that the first player to finish deploying their army gets a +1 to a roll-off to determine first turn. I have re-worded the rules above to communicate that more clearly.
"How ironic it is that, as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair." -AUN'SHI OF VIOR'LA