Some of you may remember the last big apocalypse event last year that saw 14 players with massive armies duke it out on an equally massive battlefield. This year, I am running another such event and am planning something even bigger and even better! There is another purpose behind this event which is to support Canadian Mental Health by providing a contribution to their charity with an entry fee. Normally, I would never charge for a fun, narrative event but, I intend on making this an annual thing in rememberance of one of our fallen members, Jesse Shank. So, the entry to this event will be $10 where half the entry will go towards the charity and the other half will go to prize support and lunch cost. If anyone is willing to contribute more to the charity, you are free to do so. With that out of the way, let's get into the amazing details behind this year's massive battle!
This event will be using the narrative rules with the following exceptions and clarifications:
- Players must build their lists to be between 50-300 PL
- WYSIWYG (what you see is what you get) applies to all models in this event. That means no proxying of any kind. Models are also not required to be painted but, let's put an effort to have as much painted as possible for coolness sake!
- Refund CP stratagems may only recover a maximum of 1 CP per battle round.
- All current FAQs and Erratas will be used.
- Models with the Flyer battlefield role cannot hold objectives.
- No psychic power or stratagem may be used on the same unit more than once per phase. You can use the same psychic power or stratagem multiple times as long as they target different units.
- For ease of play, the bottom floor of all RUINS will count as blocking LOS.
Tale of Heroes: Players are allowed to create their very own characters for this event! You read that right and there is even a prize for the top 3 characters in each character category. Here is how it works: Players must use character models with some amount of custom work to be used as your own special characters and considered for the prizes. These characters will be created using the custom character rules found in chapter approved 2018. The Weapon Specialist ability described below will be added and the Indomitable and Unkillable rules may not be used. Players are allowed to create no more than 1 Hero, 1 Mighty Hero, and/or 1 Legendary Hero. For each ability selected for your character(s) increase the PL of that character by 1 for each ability. Aura abilities instead increase the PL by 2. If your character has the TITANIC keyword, these PL costs are doubled. All custom characters become named characters and thus may not be given any kind of "artifact". Once you have created your character(s), post their stats and rules in the comment section to this event in order to be elible to use said characters. Any additional info like some background fluff will also be helpful in securing the coolest character prizes!
Weapon Specialist: Instead of choosing a weapon normally available to your character, you may instead select a different weapon available to another unit from the same faction as long as both units have at least one of the following unit keywords on both datasheets: INFANTRY, VEHICLE, MONSTER, TITANIC. If either unit has 2 or more of these keywords, then the other must have matching keywords in order to use this ability.
The Battlefields: This event will be using 3, yes, 3 tables in total. The main battlefield which will represent the fortress complex will be an 18'x4' table and will be referred to as the fortress complex table. Then there will be 2 6'x4' tables, one will represent the warp and will be called the warp table, and the other will represent the void shield genetorum and be reffered to as the the void shield genetorum table. Deployment maps and objective placement will be created soon and posted either here or on the Facebook page for this event.
Deployment and First Turn: The defending side will deploy all of their units first (except strategic reserves) on the fortress complex table and void shield genetorum table. The attacking side will deploy any units they wish on the warp table first. The attackers will then deploy second on the fortress complex and void shield genetorum tables, and the defenders will deploy second on the warp table. Both sides will have 15 minutes to deploy. The attacking side will have the first turn and the defending side will not be able to seize the initiative.
Strategic Reserves: players may choose to instead keep any number of units in Strategic Reserves. Units in strategic reserve can come on to any table at the end of their side's movement phase anywhere within 6" of their own table edge. Units that do not deploy by the end of turn 3 count as destroyed.
Void Shield: On the fortress complex table a void shield will be clearly defined to mark where the bonus' begin. During the game, the void shield will be either active or deactivated. While the void shield is active, the following rules apply:
- the void shield gains the following profile: T:10 W:30 Save: 4+ invulnerable
- attacker units can not select enemy units as targets in the shooting phase if they are wholly beyond the void shield line. The void shield must be choosen as a target until in reaches 0 wounds.
- attacking units may not set up "deep strike" units in defender territory while the void shield is active.
- the void shield regains all lost wounds at the start at each battle round. If one or more void shield generators was destroyed last battle round, it instead recovers all lost wounds at the end of the battle round.
- when the void shield reaches 0 wounds or has been deactivated, the bonus' above no longer apply.
- if all 3 void shiled generators have been destroyed, the void shield is deactivated for the remainder of the game.
Void Shield Generators: On the void shield genatorum table there will 3 void shield generators. Attacking units destroy any generators if at least one model and no defending models are withing 3" of any void shield generator at the end of any attacking sides turn.
Confined Spaces: the void shield genatorum table will be lined with walls and doors. Walls block LOS and doors only open when any model moves within 3" of a door. Doors automatically close if no models are within 3". In addition, both sides may not deploy any VEHICLE or MONSTER units that have a wounds characterstic higher than 10
Caught Unaware: The defending units on the void shield genetorum table may not deploy or move outside their deployment zone before turn 1 begins by any means.
Incursion Points: before deployment the organizer will scatter 3 incursion points in the defender deployment zone on the fortress complex table. Defending units can not deploy within 9" of these points. Starting with the first battle round, attacking units may appear from incursion points from warp gates on the warp table at the end of the movement phase. Place attacking units anywhere within 9" of an incursion and more than 1" away from enemy models. Models arriving through incursion points may not move but can shoot and charge normally.
Warp Gtaes: on the warp table, There will be three warp gates. Defenders destroy any warp gate if there is at least one defending model and no attacking models within 3" of any warp gate. At the end of any movement phase the side whose turn it is may use a warp gate to teleport any number of units wholly within 9" of a warp gate to the corresponding incursion point on the fortress complex table.
Shrouded: during the first battle round, the defenders on the warp table are -1 to hit and recieve +1 to their cover save.
- each objective on the fortress compex table is worth 3 VP to the side that controls them at the end of the game.
- the attackers earn 3VP for each void shield generator destroyed. For every void shield generator not destroyed, the defenders receive 3VP
- the defenders earn 3VP for every warp gate destroyed. for every warp gate not destroyed, the attackers receive 3VP
- teams earn 1VP for any enemy War Lord that they destroy. Warmasters are worth 3VP instead.
- teams earn 1VP for every TITANIC unit they destroy. TITANIC units with 30 or more wounds are worth 3VP instead.
Registration and Character Submission:
When registering, please comment below with your primary faction as well as the number of PL you expect to be bringing. This will help me to formulate and balance the teams as evenly as possible. In order to use your custom character, you need to submit the rules you have given your character(s) in the comment section to this page. I will have characters posted to give you an idea of what to shoot for when submitting your character.
I am not exactly sure what the prizes will be yet but, I do want to give out prizes to the 3 coolest characters as voted by the participants. There will be a category for each level of hero (hero, mighty hero, legendary hero) that anyone who submits custom character rules can compete for. The characters should be voted based on paint, conversion work, background fluff to describe the character and rules representation.
10:00-10:30 Player Arrival
10:30-10:45 Attacker Deployment
10:45-11:00 Defender Deployment
11:00-12:00 Attacker Turn 1
!2:00-1:00 Defender Turn 1
1:30-2:30 Attacker Turn 2
2:30-3:30 Defender Turn 2
3:30-4:30 Attacker Turn 3
4:30-5:30 Defender Turn 3
5:30-6:00 Attacker Turn 4
6:00-6:30 Defender Turn 4
6:30-7:00 Attacker Turn 5
7:00-7:30 Defender Turn 5
7:30-8:00 Prizes and Cleanup
Those are all the details for this event and I may add the secret objective thing I did last year. We shall see what we get for players and faction representation before I decide anything. I hope to see you there and hopefully we can make this event even bigger than last year's!
Below are the custom characters I have created and what a character submission should roughly look like. The important things to include are; name, stats, PL cost, rules are defined, selected chapter approved rules used are clearly labelled, type of hero (hero, mighty hero, legendary hero), and a short bio of your character.
Bahamut, King of Tyrants
Bahamut was first spotted on the world of Tarsonis II when a small splinter fleet remnant of Hive Fleet Leviathan entered system after the cataclysmic warp rift. Tarsonis II was an Agri-world well defended by forces of the Astra Militarum, House Basch of the Imperial Knights, and a nearby Blood Angels successor chapter known as The Angels of Light. In a desperate need for biomass to begin re-growing the now relatively small splinter fleet, the Tyranids made haste towards Tarsonis II and began consuming biomass upon planetfall. Caught unaware by the sudden appearance and lightning fast planetary assault by the Tyranids, Imperial forces were slow to contain the invasion until High King Balthier and a dozen of his loyal knights formed a cordon alongside Astra Militarum forces and the small contigent of Angels of Light which effectively halted the swarm's advance and had begun to even push back the hoard. Having identified the Imperial Knights as the significant threat to the planet's consumption, the Leviathan was quick to respond with an altogether new form of weapon beast. From the skies came a new leader organism in the similar form of a Hive Tyrant except this one was significantly different. It had two fleshy pinions which it gracefully soared upon and dodged Imperial guns. The mass of the Tyrant was also notably larger than its predecessors and its larger cranium produced a psychic shield strong enough to effortlessly stop even the deadliest fire directed towards it. In mere moments, the Hive Tyrant flew headlong into the Imperial Knights, directly towards High King Balthier. When the surrounding Knights attempted to fire their guns, an unimaginably powerful psychic force caused seizing of limbs leaving the Knights easy targets. The Hive Tyrant then seized High King Balthier and with but a few sweeps of its terrible claws, tore the knight hero into nothing in a matter of seconds. This assault continued until every last Imperial Knight was torn apart with Psychic blasts and horrendously effective claws. When the Imperial Knights were no more, the Tyrant then turned its attention of the line of Astra Militarum armor and Space Marine aircraft. Tarsonis fell just 3 days later and Imperial forces were forced to retreat towards a nearby mining planet to re-group, while the Swarm gorged on the rich biomass and grew in size.
Bahamut, King of Tyrants (Legendary Hero)
Bahamut is a single model armed with tyrant claws, prehensile tail, wings, adrenal glads, and toxin sacs.
Tyrant claws: range: melee/type: melee/S:+1/AP:-4/D:4/abilities: this weapon counts as two sets of scything talons (see Codex: Tyranids). In addition, you can re-roll failed wound rolls for attacks made with this weapon.
- Shadow in the Warp, Synapse, The Will of the Hive Mind, Swooping assault, Death Throes (see Codex: Tyranids)
- Enhanced Psychic Barrier: Bahamut has 3+ invulnerable save.
- Psychic Suppression: Enemy units cannot fire Overwatch at this model.
Psyker: Bahamut can attempt to manifest two psychic powersn each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two powers from the Hive Mind discipline.